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Drop List
#1
Information 
Here is the drop list as it stands at 15/4/16
Stop asking me what drops what again...

Pastebin link: http://pastebin.com/mVsKMR4R

Code:
local NPC = QuickNPC("crow", "Crow", "npc_crow", "crow", 1000)
AddDrop(NPC, "money", 50, 1, 10)
AddDrop(NPC, "item_bananaseed", 20)
AddDrop(NPC, "item_orangeseed", 10)
AddDrop(NPC, "item_pumpkinseed", 5)
AddDrop(NPC, "item_treeseed1", 4)
AddDrop(NPC, "item_melonseed", 3)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.1)

local NPC = QuickNPC("zombie", "Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 15, 18)
AddDrop(NPC, "item_canmeat", 20)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 5)
AddDrop(NPC, "quest_zombieblood", 15)
AddDrop(NPC, "item_launcher_nade", 0.5)
AddDrop(NPC, "armor_helm_headcrab", 0.05)
AddDrop(NPC, "armor_helm_racist", 0.5)
AddDrop(NPC, "armor_chest_racist", 0.5)
AddDrop(NPC, "armor_shoulder_racist", 0.5)
AddDrop(NPC, "armor_belt_racist", 0.5)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.005)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.005)

local NPC = QuickNPC("fire_zombie", "Fire Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 15, 18)
AddDrop(NPC, "item_canmeat", 40)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 10)
AddDrop(NPC, "quest_zombieblood", 15)
AddDrop(NPC, "item_launcher_nade", 1)
AddDrop(NPC, "armor_helm_headcrab", 0.05)
AddDrop(NPC, "armor_helm_racist", 0.5)
AddDrop(NPC, "armor_chest_racist", 0.5)
AddDrop(NPC, "armor_shoulder_racist", 0.5)
AddDrop(NPC, "armor_belt_racist", 0.5)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.005)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.005)
 
local NPC = QuickNPC("ice_zombie", "Ice Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 15, 18)
AddDrop(NPC, "item_canmeat", 40)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 15)
AddDrop(NPC, "quest_zombieblood", 15)
AddDrop(NPC, "item_launcher_nade", 3)
AddDrop(NPC, "armor_helm_headcrab", 0.1)
AddDrop(NPC, "armor_helm_racist", 0.5)
AddDrop(NPC, "armor_chest_racist", 0.5)
AddDrop(NPC, "armor_shoulder_racist", 0.5)
AddDrop(NPC, "armor_belt_racist", 0.5)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.005)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.005)
 
local NPC = QuickNPC("fastzombie", "Fast Zombie", "npc_fastzombie", "zombie", 500)
AddDrop(NPC, "money", 50, 20, 25)
AddDrop(NPC, "item_milk", 5)
AddDrop(NPC, "item_canspoilingmeat", 10)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 40)
AddDrop(NPC, "item_bagofnoodles", 15)
AddDrop(NPC, "book_cooknoodles", 5)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "armor_helm_hobo", 0.5)
AddDrop(NPC, "armor_chest_hobo", 0.5)
AddDrop(NPC, "armor_shoulder_hobo", 0.5)
AddDrop(NPC, "armor_belt_hobo", 0.5)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.010)
 
local NPC = QuickNPC("ichthyosaur", "Mutated Fast Zombie", "npc_fastzombie_torso", "zombie", 1000)
AddDrop(NPC, "money", 50, 20, 25)
AddDrop(NPC, "item_canspoilingmeat", 10)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 40)
AddDrop(NPC, "item_bagofnoodles", 15)
AddDrop(NPC, "book_cooknoodles", 5)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "armor_craft_belt_attachment_mrsparkle", 0.001)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("bullsquid", "Twisted Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 20, 25)
AddDrop(NPC, "item_canspoilingmeat", 10)
AddDrop(NPC, "armor_helm_skull", 0.5)
AddDrop(NPC, "armor_chest_skull", 0.5)
AddDrop(NPC, "armor_shoulder_skull", 0.5)
AddDrop(NPC, "armor_belt_skull", 0.5)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_cardboard", 40)
AddDrop(NPC, "item_bagofnoodles", 15)
AddDrop(NPC, "item_launcher_nade", 1)
AddDrop(NPC, "weapon_ranged_removekebab", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("devilsquid", "Twisted Fire Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 25, 30)
AddDrop(NPC, "armor_helm_skull", 0.5)
AddDrop(NPC, "armor_chest_skull", 0.5)
AddDrop(NPC, "armor_shoulder_skull", 0.5)
AddDrop(NPC, "armor_belt_skull", 0.5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("frostsquid", "Twisted Ice Zombie", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 30, 35)
AddDrop(NPC, "armor_helm_skull", 0.5)
AddDrop(NPC, "armor_chest_skull", 0.5)
AddDrop(NPC, "armor_shoulder_skull", 0.5)
AddDrop(NPC, "armor_belt_skull", 0.5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 3.5)
AddDrop(NPC, "armor_craft_belt_attachment_mrsparkle", 0.001)
AddDrop(NPC, "weapon_ranged_removekebab", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("zombine", "Zombie Boss", "npc_zombine", "zombie", 500)
AddDrop(NPC, "money", 50, 150, 200)
AddDrop(NPC, "item_cardboard", 50)
AddDrop(NPC, "item_bagofnoodles", 25)
AddDrop(NPC, "book_cooknoodles", 10)
AddDrop(NPC, "item_refined_metal", 1)
AddDrop(NPC, "armor_helm_hobo", 5)
AddDrop(NPC, "armor_chest_hobo", 5)
AddDrop(NPC, "armor_shoulder_hobo", 5)
AddDrop(NPC, "armor_belt_hobo", 5)
AddDrop(NPC, "weapon_ranged_removekebab", 0.05)
 
local NPC = QuickNPC("vortigaunt", "Vortigaunt", "npc_vortigaunt", "vortigaunt", 500)
AddDrop(NPC, "money", 70, 50, 125)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 3.5)
AddDrop(NPC, "item_bagofnoodles", 25)
AddDrop(NPC, "armor_helm_robo", 0.5)
AddDrop(NPC, "armor_chest_robo", 0.5)
AddDrop(NPC, "armor_shoulder_robo", 0.5)
AddDrop(NPC, "armor_belt_robo", 0.5)
 
local NPC = QuickNPC("vortigauntboss", "Vortigaunt Boss", "npc_vortigaunt", "vortigaunt", 500)
AddDrop(NPC, "money", 70, 200, 250)
AddDrop(NPC, "item_refined_metal", 1)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "item_smallammo_small", 17)
AddDrop(NPC, "item_rifleammo_small", 17)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 3.5)
AddDrop(NPC, "armor_helm_robo", 5)
AddDrop(NPC, "armor_chest_robo", 5)
AddDrop(NPC, "armor_shoulder_robo", 5)
AddDrop(NPC, "armor_belt_robo", 5)
 
local NPC = QuickNPC("antlion", "Antlion", "npc_antlion", "antlion", 1500)
AddDrop(NPC, "money", 60, 150, 200)
AddDrop(NPC, "quest_antlionblood", 5)
AddDrop(NPC, "item_antmeat", 8)
AddDrop(NPC, "armor_helm_antlion", 0.5)
AddDrop(NPC, "armor_chest_antlion", 0.5)
AddDrop(NPC, "armor_shoulder_antlion", 0.5)
AddDrop(NPC, "armor_belt_antlion", 0.5)
 
local NPC = QuickNPC("antlionworker", "Antlion Worker", "npc_antlion_worker", "antlion", 1500)
AddDrop(NPC, "money", 70, 200, 250)
AddDrop(NPC, "quest_antlionblood", 5)
AddDrop(NPC, "item_antworkermeat", 8)
AddDrop(NPC, "armor_helm_antlion", 0.5)
AddDrop(NPC, "armor_chest_antlion", 0.5)
AddDrop(NPC, "armor_shoulder_antlion", 0.5)
AddDrop(NPC, "armor_belt_antlion", 0.5)
 
local NPC = QuickNPC("antlionguard", "Antlion Boss", "npc_antlionguard", "antlion", 700)
AddDrop(NPC, "money", 80, 400, 500)
AddDrop(NPC, "quest_antlionblood", 5)
AddDrop(NPC, "item_antmeat", 8)
AddDrop(NPC, "item_antworkermeat", 8)
AddDrop(NPC, "armor_helm_steam", 0.5)
AddDrop(NPC, "armor_chest_steam", 0.5)
AddDrop(NPC, "armor_shoulder_steam", 0.5)
AddDrop(NPC, "armor_belt_steam", 0.5)
AddDrop(NPC, "armor_shield_steam", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootsenergy", 0.001)
 
local NPC = QuickNPC("metro_pistol", "Metro Police", "npc_metropolice", "combine", 500)
AddDrop(NPC, "money", 50, 50, 150)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 10)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "armor_helm_bio", 0.5)
AddDrop(NPC, "armor_chest_bio", 0.5)
AddDrop(NPC, "armor_shoulder_bio", 0.5)
AddDrop(NPC, "armor_belt_bio", 0.5)
 
local NPC = QuickNPC("combine_shotgun", "Combine Riot Guard", "npc_combine_s", "combine", 500, "models/Combine_Soldier.mdl")
AddDrop(NPC, "money", 50, 100, 175)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "item_scrap_metal", 15)
AddDrop(NPC, "weapon_melee_wrench", 10)
AddDrop(NPC, "armor_helm_combine", 0.5)
AddDrop(NPC, "armor_chest_combine", 0.5)
AddDrop(NPC, "armor_shoulder_combine", 0.5)
AddDrop(NPC, "armor_belt_combine", 0.5)
AddDrop(NPC, "armor_helm_gladiator", 0.5)
AddDrop(NPC, "armor_chest_gladiator", 0.5)
AddDrop(NPC, "armor_shoulder_gladiator", 0.5)
AddDrop(NPC, "armor_belt_gladiator", 0.5)
AddDrop(NPC, "item_sniperammo_small", 5)
 
local NPC = QuickNPC("combine_riot_robot", "Combine Riot Robot", "npc_combine_s", "combine", 500, "models/Combine_Soldier.mdl")
AddDrop(NPC, "money", 50, 100, 175)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "item_scrap_metal", 15)
AddDrop(NPC, "weapon_melee_wrench", 10)
AddDrop(NPC, "armor_helm_combine", 0.5)
AddDrop(NPC, "armor_chest_combine", 0.5)
AddDrop(NPC, "armor_shoulder_combine", 0.5)
AddDrop(NPC, "armor_belt_combine", 0.5)
AddDrop(NPC, "armor_helm_gladiator", 0.5)
AddDrop(NPC, "armor_chest_gladiator", 0.5)
AddDrop(NPC, "armor_shoulder_gladiator", 0.5)
AddDrop(NPC, "armor_belt_gladiator", 0.5)
AddDrop(NPC, "item_sniperammo_small", 5)
 
local NPC = QuickNPC("combine_smg", "Combine Guard", "npc_combine_s", "combine", 500, "models/Combine_Soldier.mdl")
AddDrop(NPC, "money", 50, 100, 175)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 10)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_wrench", 10)
AddDrop(NPC, "armor_helm_combine", 0.5)
AddDrop(NPC, "armor_chest_combine", 0.5)
AddDrop(NPC, "armor_shoulder_combine", 0.5)
AddDrop(NPC, "armor_helm_gladiator", 0.5)
AddDrop(NPC, "armor_chest_gladiator", 0.5)
AddDrop(NPC, "armor_shoulder_gladiator", 0.5)
AddDrop(NPC, "armor_belt_gladiator", 0.5)
AddDrop(NPC, "armor_belt_combine", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("combine_Elite", "Combine Elite", "npc_combine_s", "combine", 500, "models/combine_super_soldier.mdl")
AddDrop(NPC, "money", 50, 125, 200)
AddDrop(NPC, "item_smallammo_small", 30)
AddDrop(NPC, "item_rifleammo_small", 40)
AddDrop(NPC, "weapon_melee_wrench", 20)
AddDrop(NPC, "armor_helm_highwaybandit", 0.5)
AddDrop(NPC, "armor_chest_highwaybandit", 0.5)
AddDrop(NPC, "armor_shoulder_highwaybandit", 0.5)
AddDrop(NPC, "armor_belt_highwaybandit", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("Breen", "Breen", "npc_breen", "combine", 300)
AddDrop(NPC, "money", 50, 200, 400)
AddDrop(NPC, "item_refined_metal", 20)
AddDrop(NPC, "armor_craft_belt_attachment_bootsenergy", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_mrsparkle", 0.1)
 
local NPC = QuickNPC("hunter", "Hunter", "npc_hunter", "combine", 500)
AddDrop(NPC, "money", 50, 100, 250)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 10)
AddDrop(NPC, "item_scrap_metal", 10)
AddDrop(NPC, "item_sniperammo_small", 8)
AddDrop(NPC, "item_launcher_nade", 7)
AddDrop(NPC, "item_reclaimed_metal", 6)
AddDrop(NPC, "armor_helm_teutonic", 0.5)
AddDrop(NPC, "armor_shoulder_teutonic", 0.5)
AddDrop(NPC, "armor_belt_teutonic", 0.5)
AddDrop(NPC, "armor_chest_teutonic", 0.5)
AddDrop(NPC, "item_refined_metal", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
AddDrop(NPC, "stolen_bike", 0.1)
AddDrop(NPC, "armor_boots_bigmetal", 0.1)
 
local NPC = QuickNPC("grunt", "Combine Grunt", "npc_combine_s", "combine", 1000, "models/Combine_Soldier.mdl")
AddDrop(NPC, "money", 50, 200, 300)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 10)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "armor_helm_recon", 0.5)
AddDrop(NPC, "armor_shoulder_recon", 0.5)
AddDrop(NPC, "armor_belt_recon", 0.5)
AddDrop(NPC, "armor_chest_recon", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootsenergy", 0.05)
 
local NPC = QuickNPC("sniper", "Sniper", "npc_sniper", "combine", 1000, "models/combine_super_soldier.mdl")
AddDrop(NPC, "money", 50, 125, 200)
AddDrop(NPC, "item_smallammo_small", 30)
AddDrop(NPC, "item_rifleammo_small", 40)
AddDrop(NPC, "weapon_melee_wrench", 20)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.05)
 
local NPC = QuickNPC("hwgrunt", "Combine Heavy Grunt", "npc_combine_s", "combine", 1000, "models/combine_super_soldier.mdl")
AddDrop(NPC, "money", 50, 225, 325)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 10)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_lightningbolt", 1)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "armor_helm_hellborn", 0.5)
AddDrop(NPC, "armor_shoulder_hellborn", 0.5)
AddDrop(NPC, "armor_belt_hellborn", 0.5)
AddDrop(NPC, "armor_chest_hellborn", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootszappy", 0.05)
 
local NPC = QuickNPC("combine_rocketeer", "Combine Rocketeer", "npc_combine_s", "combine", 1000, "models/Combine_Soldier.mdl")
AddDrop(NPC, "money", 50, 225, 325)
AddDrop(NPC, "item_smallammo_big", 20)
AddDrop(NPC, "item_rifleammo_big", 10)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "armor_helm_hellborn", 1)
AddDrop(NPC, "armor_shoulder_hellborn", 1)
AddDrop(NPC, "armor_belt_hellborn", 1)
AddDrop(NPC, "armor_chest_hellborn", 1)
AddDrop(NPC, "armor_helm_sentry", 1)
AddDrop(NPC, "armor_chest_sentry", 1)
AddDrop(NPC, "armor_shoulder_sentry", 1)
AddDrop(NPC, "armor_belt_sentry", 1)
AddDrop(NPC, "weapon_ranged_xwep", 1)
AddDrop(NPC, "armor_craft_belt_attachment_bootszappy", 0.1)
 
local NPC = QuickNPC("combine_manhack", "Combine Manhack", "npc_manhack", "combine", 1000)
AddDrop(NPC, "money", 50, 50, 100)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "armor_helm_hellwatcher", 1)
AddDrop(NPC, "armor_chest_hellwatcher", 1)
AddDrop(NPC, "armor_shoulder_hellwatcher", 1)
AddDrop(NPC, "armor_belt_hellwatcher", 1)

local NPC = QuickNPC("skeleton_king", "Skeleton King Boss", "npc_zombie", "zombie", 1000)
AddDrop(NPC, "money", 70, 5689, 8542)
AddDrop(NPC, "quest_zombieblood", 15)
AddDrop(NPC, "weapon_ranged_removekebab", 0.005)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.005)
AddDrop(NPC, "mat_brokencrown", 20)

local NPC = QuickNPC("ant_bot", "Antbot", "npc_antlion", "antlion", 1000)
AddDrop(NPC, "money", 50, 150, 425)
AddDrop(NPC, "quest_antlionblood", 10)
AddDrop(NPC, "quest_reactor", 10)
AddDrop(NPC, "item_antmeat", 15)
AddDrop(NPC, "item_antworkermeat", 15)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "armor_helm_antlion", 0.5)
AddDrop(NPC, "armor_chest_antlion", 0.5)
AddDrop(NPC, "armor_shoulder_antlion", 0.5)
AddDrop(NPC, "armor_belt_antlion", 0.5)

local NPC = QuickNPC("heavy_antguard", "Heavy Ant Guard Boss", "npc_antlionguard", "antlion", 1000)
AddDrop(NPC, "money", 50, 600, 700)
AddDrop(NPC, "quest_antlionblood", 5)
AddDrop(NPC, "quest_reactor", 5)
AddDrop(NPC, "armor_helm_steam", 0.5)
AddDrop(NPC, "armor_chest_steam", 0.5)
AddDrop(NPC, "armor_shoulder_steam", 0.5)
AddDrop(NPC, "armor_belt_steam", 0.5)
AddDrop(NPC, "armor_shield_steam", 0.5)
AddDrop(NPC, "armor_craft_belt_attachment_bootsenergy", 0.001)

local NPC = QuickNPC("icegolem", "Ice Golem", "npc_fastzombie", "zombie", 500) // "none"
AddDrop(NPC, "money", 50, 225, 325)
AddDrop(NPC, "item_smallammo_big", 20)
AddDrop(NPC, "item_rifleammo_big", 10)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)
AddDrop(NPC, "armor_shield_frozen", 2)
AddDrop(NPC, "weapon_melee_frostmourne", 1)
AddDrop(NPC, "armor_helm_tank", 0.5)
AddDrop(NPC, "armor_chest_tank", 0.5)
AddDrop(NPC, "armor_shoulder_tank", 0.5)
AddDrop(NPC, "armor_belt_tank", 0.5)

local NPC = QuickNPC("golem_rock", "Golem", "npc_zombie", "zombie", 750)
AddDrop(NPC, "money", 50, 235, 358)
AddDrop(NPC, "mat_fail", 20)
AddDrop(NPC, "mat_adamantium", 1)
AddDrop(NPC, "mat_adamantium_core", 5)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "armor_helm_asmodeus", 0.5)
AddDrop(NPC, "armor_chest_asmodeus", 0.5)
AddDrop(NPC, "armor_shoulder_asmodeus", 0.5)
AddDrop(NPC, "armor_belt_asmodeus", 0.5)

local NPC = QuickNPC("eye_watcher", "Watcher", "npc_manhack", "combine", 700)
AddDrop(NPC, "money", 50, 300, 500)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "quest_eyewatcher", 5)

local NPC = QuickNPC("combine_manhackv2", "Combine Deadhack", "npc_manhack", "combine",700)
AddDrop(NPC, "money", 50, 500, 500)
AddDrop(NPC, "weapon_melee_wrench", 5)
AddDrop(NPC, "mat_board4", 1)
AddDrop(NPC, "mat_board2", 1)
AddDrop(NPC, "mat_board3", 1)
AddDrop(NPC, "item_smallammo_small", 20)
AddDrop(NPC, "item_rifleammo_small", 20)
AddDrop(NPC, "item_buckshotammo_small", 15)
AddDrop(NPC, "item_launcher_nade", 5)
AddDrop(NPC, "item_sniperammo_small", 5)

local NPC = QuickNPC("metro_onslaught", "Combine Onslaught", "npc_metropolice", "combine", 1000)
AddDrop(NPC, "money", 50, 300, 500)
AddDrop(NPC, "item_smallammo_big", 20)
AddDrop(NPC, "item_rifleammo_big", 10)
AddDrop(NPC, "item_launcher_nade", 7)
AddDrop(NPC, "item_sniperammo_small", 8)
AddDrop(NPC, "weapon_melee_wrench", 6)
AddDrop(NPC, "weapon_melee_pulsehammer", 5)

local NPC = QuickNPC("metro_swordman", "Combine Swordsman", "npc_metropolice", "combine", 500)
AddDrop(NPC, "money", 50, 100, 300)
AddDrop(NPC, "item_smallammo_big", 20)
AddDrop(NPC, "item_rifleammo_big", 10)
AddDrop(NPC, "item_launcher_nade", 7)
AddDrop(NPC, "item_sniperammo_small", 8)
AddDrop(NPC, "weapon_melee_wrench", 6)
AddDrop(NPC, "weapon_melee_giantsword", 5)

local NPC = QuickNPC("fastzombie_asmodeus", "Asmodeus Imp", "npc_fastzombie", "zombie", 500)
AddDrop(NPC, "money", 80, 200, 400)
AddDrop(NPC, "item_milk", 5)
AddDrop(NPC, "item_canspoilingmeat", 10)
AddDrop(NPC, "item_smallammo_large", 17)
AddDrop(NPC, "item_rifleammo_large", 17)
AddDrop(NPC, "item_buckshotammo_large", 15)
AddDrop(NPC, "item_launcher_nade", 10)
AddDrop(NPC, "mat_asmo_soul", 5)
AddDrop(NPC, "weapon_melee_demonslayer", 5)
AddDrop(NPC, "book_wep_railgun", 4)
AddDrop(NPC, "token1", 0.5)
AddDrop(NPC, "weapon_ranged_trueaimlongrifle", 0.4)
AddDrop(NPC, "armor_helm_chefshat", 0.3)
AddDrop(NPC, "weapon_ranged_removekebab", 0.1)
AddDrop(NPC, "armor_craft_belt_attachment_bootssmoke", 0.010)

-- Specials
local NPC = QuickNPC("ghostzombie", "Ghost", "npc_zombie", "zombie", 500)
AddDrop(NPC, "money", 50, 50, 100)
AddDrop(NPC, "item_canmeat", 5)
AddDrop(NPC, "item_milk", 5)
AddDrop(NPC, "item_seashell", 5)
AddDrop(NPC, "item_egg", 5)
AddDrop(NPC, "item_flour", 5)
AddDrop(NPC, "item_sugar", 5)
AddDrop(NPC, "item_hamburger", 1)
AddDrop(NPC, "item_sandwich", 1)
AddDrop(NPC, "token1", 0.5)
AddDrop(NPC, "book_armour_rareghost", 0.1)
AddDrop(NPC, "armor_helm_halloweenghost", 0.05)
AddDrop(NPC, "armor_helm_halloweenpumpkin", 0.05)
AddDrop(NPC, "armor_shield_halloweenrip", 0.05)
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